The desire to get to this point is what, I believe, fuels an RPG - what fuels many games, maybe. By doing so, you swap uncertainty for confidence in your outcomes. To me, it's the moment you step across a difficulty threshold - let's assume it represents a fifty-fifty chance of success or failure - and move from struggling to succeeding. Something that has struck me, returning to Divinity: Original Sin 2, is this idea of a tipping point in a game.
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